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>Building libpq with
  Visual C++ or
  Borland C++</TITLE
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>Chapter 16. Installation from Source Code on <SPAN
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><H1
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><A
NAME="INSTALL-WINDOWS-LIBPQ"
>16.2. Building <SPAN
CLASS="APPLICATION"
>libpq</SPAN
> with
  <SPAN
CLASS="PRODUCTNAME"
>Visual C++</SPAN
> or
  <SPAN
CLASS="PRODUCTNAME"
>Borland C++</SPAN
></A
></H1
><P
>  Using <SPAN
CLASS="PRODUCTNAME"
>Visual C++ 7.1-9.0</SPAN
> or
  <SPAN
CLASS="PRODUCTNAME"
>Borland C++</SPAN
> to build libpq is only recommended
  if you need a version with different debug/release flags, or if you need a
  static library to link into an application. For normal use the
  <SPAN
CLASS="PRODUCTNAME"
>MinGW</SPAN
> or
  <SPAN
CLASS="PRODUCTNAME"
>Visual Studio</SPAN
> or
  <SPAN
CLASS="PRODUCTNAME"
>Platform SDK</SPAN
> method is recommended.
 </P
><P
>  To build the <SPAN
CLASS="APPLICATION"
>libpq</SPAN
> client library using
  <SPAN
CLASS="PRODUCTNAME"
>Visual Studio 7.1 or later</SPAN
>, change into the
  <TT
CLASS="FILENAME"
>src</TT
> directory and type the command:
</P><PRE
CLASS="SCREEN"
><KBD
CLASS="USERINPUT"
>nmake /f win32.mak</KBD
></PRE
><P>
 </P
><P
> To build a 64-bit version of the <SPAN
CLASS="APPLICATION"
>libpq</SPAN
>
 client library using <SPAN
CLASS="PRODUCTNAME"
>Visual Studio 8.0 or
 later</SPAN
>, change into the <TT
CLASS="FILENAME"
>src</TT
>
 directory and type in the command:
</P><PRE
CLASS="SCREEN"
><KBD
CLASS="USERINPUT"
>nmake /f win32.mak CPU=AMD64</KBD
></PRE
><P>
 See the <TT
CLASS="FILENAME"
>win32.mak</TT
> file for further details
 about supported variables.
 </P
><P
>  To build the <SPAN
CLASS="APPLICATION"
>libpq</SPAN
> client library using
  <SPAN
CLASS="PRODUCTNAME"
>Borland C++</SPAN
>, change into the
  <TT
CLASS="FILENAME"
>src</TT
> directory and type the command:
</P><PRE
CLASS="SCREEN"
><KBD
CLASS="USERINPUT"
>make -N -DCFG=Release /f bcc32.mak</KBD
></PRE
><P>
 </P
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN24931"
>16.2.1. Generated Files</A
></H2
><P
>  The following files will be built:

  <P
></P
></P><DIV
CLASS="VARIABLELIST"
><DL
><DT
><TT
CLASS="FILENAME"
>interfaces\libpq\Release\libpq.dll</TT
></DT
><DD
><P
>      The dynamically linkable frontend library
     </P
></DD
><DT
><TT
CLASS="FILENAME"
>interfaces\libpq\Release\libpqdll.lib</TT
></DT
><DD
><P
>      Import library to link your programs to <TT
CLASS="FILENAME"
>libpq.dll</TT
>
     </P
></DD
><DT
><TT
CLASS="FILENAME"
>interfaces\libpq\Release\libpq.lib</TT
></DT
><DD
><P
>      Static version of the frontend library
     </P
></DD
></DL
></DIV
><P>
 </P
><P
>  Normally you do not need to install any of the client files. You should
  place the <TT
CLASS="FILENAME"
>libpq.dll</TT
> file in the same directory
  as your applications executable file. Do not install
  <TT
CLASS="FILENAME"
>libpq.dll</TT
> into your <TT
CLASS="FILENAME"
>Windows</TT
>,
  <TT
CLASS="FILENAME"
>System</TT
> or <TT
CLASS="FILENAME"
>System32</TT
> directory unless
  absolutely necessary.
  If this file is installed using a setup program, then it should
  be installed with version checking using the
  <TT
CLASS="SYMBOL"
>VERSIONINFO</TT
> resource included in the file, to
  ensure that a newer version of the library is not overwritten.
 </P
><P
>  If you are planning to do development using <SPAN
CLASS="APPLICATION"
>libpq</SPAN
>
  on this machine, you will have to add the
  <TT
CLASS="FILENAME"
>src\include</TT
> and
  <TT
CLASS="FILENAME"
>src\interfaces\libpq</TT
> subdirectories of the source
  tree to the include path in your compiler's settings.
 </P
><P
>  To use the library, you must add the
  <TT
CLASS="FILENAME"
>libpqdll.lib</TT
> file to your project.  (In Visual
  C++, just right-click on the project and choose to add it.)
 </P
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